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The Throat Gate (Foreign Quarter, southeast - See Map)

As you approach Zhentil Keep from the south via the road known as "The Throat", it's great walls of black granite loom ominously before you. The walls are of such height that no buildings are visible...

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The River Trail Gate (Foreign Quarter, west - See Map)

As you move along the The Tesh Trail toward Zhentil Keep from the southwest, it's great walls of black granite loom ominously before you. The walls are of such height that no buildings are visible...

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The Dragon Gate (Common Quarter, northeast - See Map)

Moving down the Dragon Trail from the northeast, the enormous black granite walls that surround Zhentil Keep seem nearly epic in proportion. They are of such height that no buildings are visible...

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The Trail Gate (Common Quarter, west - See Map)

As you make your way east along the Zhentilar Trail, the Keep's huge and imposing black granite walls loom ever higher as you approach. Nearing the open gates, you can also see that they are...

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Keep to Yourself Inn & Tavern (Outside River Trail Gate)

This large three-story stone structure sits to the north of the Tesh Trail. As you enter via the two iron-bound wooden doors located at the westernmost end of the wall facing the road, the smells of...

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The Thirsty Throat Inn & Tavern (Outside the Throat Gate

This large, three-story inn and tavern is outside Zhentil Keep's Throat Gate, on the west side of the road. It's entrance is on the north side of it's eastern wall (facing the road). Upon entering,...

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Shop: Ugris' Accurate Maps (Outside the Throat Gate)

Just south of the Throat Gate on the east side of the road sits Ugris Accurate Maps, a single story building of stone and wood. Going through the door, you enter an office area with several dusty book...

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Shop: Reliable Guides (Outside the Throat Gate)

This squat structure sits to the south of the Throat Gate on the east side of the road. It sports a second story on the back half. The entrance leads into an office where you see a young boy busy...

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Shop - Raks Apothecary Foreign Quarter, Map Location 56

Situated in the Foreign Quarter at the approximate mid-point of Zhent Avenue stands a squat two-story building, the first floor constructed of stone and the upper story of wood. Like many of the...

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Traveling the streets of Zhentil Keep

This thread is for traveling between locations within the city. For example, if you've just arrived via one of the gates & are making for a particular inn you would then post here for your journey...

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Custom House (POST HERE AFTER ENTERING CITY GATE)

You enter a squat fortress-like structure, into a room roughly 20 feet square with stone walls and floor. The room is illuminated by a sconce in the middle of each wall lit with something akin to...

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Battlehall - Temple of Tempus (#57 on the map)

The temple of Tempus looks more like a miniature fortress than what one would normally think of as a "temple". High on the battlements, spears are wedged into the stones, each one with the severed,...

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The Prosperity Emporium (Mercantile Shop)

ooc: 80A (Foreign Quarter) on the map. The original boxed set designates it as 80B, but then describes it as being "of great size". One of TSR's many death throe editorial blunders, I can only assume...

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The Mug and Mutton Tavern - (#71 on the map)

The Mug & Mutton is a one-and-a-half story building on Zhent Avenue - the main thoroughfare of Zhentil Keep's Foreign Quarter. The upper "half story" occupies roughly half of the eastern portion...

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Zhentilar Guardpost - #34 on map

OOC: These are at each of the city's gates, and also scattered elsewhere throughout Zhentil Keep. Some who arrive here may do so after having gotten "on the wrong side" of "the law", while others may...

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Tower of the Art (Foreign Quarter, #75 on the Map)

Located toward the western end of the Foreign Quarter, this large and stout square edifice of stone is some ten stories high, and dominates this portion of the city's skyline. No windows are apparent...

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The Palace of Sweet Pain (Temple of Loviatar, #65 on Map)

Situated near the southern wall of Zhentil Keep's Foreign Quarter, this three-story structure located behind the Mug and Mutton Tavern is designed with definite gothic tones, having spikes and barbs...

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Lodge of the Great Hunt (Temple of Malar, #66 on Map)

On the western end of the city's Foreign Quarter, north of the intersection of Twilight Street and Mace Way stands this long, low building made of great hewn tree trunks and covered with a thatched...

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Caravan Hunters (Adventure Thread)

PC's:Gavril SemyonBooker WindstalkerDark ManeFedel*This is where the adventure will take place. I'll edit with the introductory post when you're ready to head out*

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Midnight & Ranzig's Test of Merit

Suddenly you find your nostrils filled with the stench of fetid decay as you stand before a squat, two-story building with a closed wooden door in front of you. It is well after nightfall, and there...

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